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Post by cmdrearisnyat on Sept 3, 2010 21:15:01 GMT -6
Ok from what I understand i have to request this on a completely different request from the origonal i had put up. So this is the Naval units of the Aktorian Crime Syndicate: Merchandise Storage and command Centre: Station type: Asteroid base Position: In orbit of Sintaris Size: Asteroid: 7 km Base: 620m diameter base surrounding a large docking bay Crew: 250(50 crew, 150 Techs, 50 general workers) Sheilds: Specifically around the embeded base as strong as a Dreadnaught Weapons Systems: 10 Quad Laser cannons 04 Ion Cannons 04 Proton Torpedo Launchers 04 Tractor Beam projectors(Mostly for docking) Shuttles: 4 Fighters: 6 Single Fighters Movement capability: Thrusters only, no hyperdrive Command Vessel: Name: Kitar'a Class: Artonian-class Battlecruiser Dimensions: Length: 1,242 meters Height: 321.8 meters Width: 452.9 meters Crew: General: 11,912(3,452 minimum requirement) Passengers: 378 Troops: 600 Pilots: 144 Small Craft: Shuttles: 3 Bombers: 8 Fighters: 8 Squadrens Amor: Heavy Sheilds: Equivilent of ISD Ground Craft: 6 Scout air cars 2 Soldier transport hover vans Weapons: 25 Heavy Turbolasers 12 Twin Medium Turbolasers 20 Heavy Ion Cannons 25 Twin Laser Cannons 08 Concussion Missile launchers
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Post by cmdrearisnyat on Sept 3, 2010 21:19:06 GMT -6
Mars-class Fighter craft: The Mars-class is identicle in all tacticle ways to the X-wing fighter. Empress class Shuttle: Just a run of the mill troop transport Kitana class Heavy Bomber: Length: 11 meters Crew: 3 Sheilds: Equivilent of a B-wing Weapons: 1 turreted twin laser cannon 2 Box Launchers: 32 Concussion missiles total (Boxes are ejectable) 12 Proton Torpedo's Q-Ships: Name: Potanius class Cargo ship Number in Service: 12 Length: 580 Meters Width: 88 meters Height: 120 meters Crew: 3 Passengers/Boarding troops: 80(Well armed soldiers) Small craft: Fighters: 6 fighters(singles) Shuttles: 1 Sheild Strength: Equivilent to Dreadnaught Heavy Cruisers Armor: Very Heavy Speed: Quite slow Cargo Capacity: 80,000 tonnes Weapons: 1 Gravity Well Projector 8 Double Turbolasers(4 per Broadside) 4 Medium Ion Cannons(2 per Broadside) 16 Quad Laser Cannons(4 on each axis of the ship on turrets) 4 Concussion missile launchers(1 per Broadside, and 2 forward facing) The Q- Ship is the quiessential Raiding ship of the Syndicate, mostly for hitting lightly or unarmored Cargo ships that run around the galaxy, utilizing their single gravity well projector to yank them out of hyperspace, and surprise them with more firepower then any 5 cargo ships should have. The Q-ship brings in more then 50% of the Syndicates Income. Kitana class Heavy Bomber:
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Post by cmdrearisnyat on Sept 3, 2010 21:23:50 GMT -6
Note that there are the following numbers, this is the total number of Craft that are found in the entire Holdings of the Crime Syndicate, mostly found around or on Sintaris unless on assignment:
1 Artonian-class Battlecruiser 12 Q-Ships 1 Merchandise and command center 30 Squadrens of Mars-class Fightercraft 4 Squadrens of Kitana-class heavy Bombers 28 Shuttles
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Post by airinvienna on Sept 10, 2010 17:38:16 GMT -6
Transfering
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Post by airinvienna on Sept 22, 2010 16:08:12 GMT -6
We have decided to still have a hold on fleets for the time being. So, we deny this request at this time.
You can, however, have a ship. No capital ships. But a ship that only requires the character in order to function... not several hundreds or thousands.
Any specialty weapon systems and other things that don't already come on a basic model of whatever ship, still need to be requested.
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Post by cmdrearisnyat on Sept 29, 2010 13:49:07 GMT -6
Alright this is what I came up with: Infiltrator Mk. 2 Length: 18.5 meters Width: 7.5 meters Height: 4 meters Crew: 1 Passengers: 4 droids- 1 pilot droid, 1 medical droid, 2 Security droids Hyperdrive: Yes Hyperdrive multiplier: x5 Hyperdrive Backup: Yes Sublight Speed: Equivilent to a modified YT-1300(aka equivilent to the Millennium falcon) Cargo: 750 pounds Consumables: 2 months Hidden Cargo holds: can hold up to 100 pounds (above normal cargo) Special Sheilds: Sensor Scattering Shields Special Armour: Radar absorbing armour Normal Shields: Equivilent of a Marauder corvette Small Craft: Single Escape Pod Speeder Bike Weapons: 1 Turreted Turbolaser(top)(Retractable) 2 Proton Torpedo Launchers 2 Quad Laser cannon turrets 2 Ion Cannons(Forward Mounted) 4 Anti-personelle Blaster Cannons(Retractable) 2 Magnetic Proton Mine launchers(top)(total of 8 Proton mines)* 1 Tractor Beam Projector Bridge appearance:
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Post by ivory on Sept 29, 2010 14:31:23 GMT -6
transferred
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Post by airinvienna on Oct 11, 2010 4:18:10 GMT -6
This is what the request team will allow:
Infiltrator Mk. 2
Length: 18.5 meters Width: 7.5 meters Height: 4 meters Crew: 1 Passengers: 4 They can be Human, droid, Gungan, whatever. This will actually make the ship more versatile as you can replace your droids with people you want to transport (prisoners, hostages, criminals that got stranded, ect)
Hyperdrive: Yes Hyperdrive multiplier: x5 Hyperdrive Backup: Yes ... okay, x10? Better? Worse? I assume this is a x10 since it's the most common. Sublight Speed: 850 km/h is average for this size (equivilent to the Millennium Falcon is 1,050 km/h)... drop it to an even 1,000 km/h (makes math easier)
Cargo: 750 pounds um... what? This is a bit... low. 5 tons minimum for this type of ship 100 tons is average. Consumables: 2 months Hidden Cargo holds: can hold up to 100 pounds (above normal cargo) ... again this is pretty damn low, I'd suggest 1 to 5 tons.
Sensor Jammers: May hide from enemy sensors at long range. Size of the sensing ship is relative directly to the sensor range, thus a Star-Destroyer could sense this ship at closer ranges than an X-Wing. Works on all sensor types other than visual. Obviously, better sensors will have better range when trying to look through this.
Normal Shields: Can absorb 10 hits, takes 10 rounds to recharge.
Small Craft:
Single Escape Pod Speeder Bike
Weapons:
1 Turreted Light Turbolaser(top)(Retractable) 1 Proton Torpedo Launcher 1 Quad Laser cannon turrets 1 Light Ion Cannons(Forward Mounted) 2 Anti-personel Blaster Cannons(Retractable) We call these "Docking Guns" and they're basically a regular blaster on a turret (you can even hook an E-Web or shoulder-mounted rocket launcher up to one of these) 1 Space Mine launchers(top)(total of 6 space mines) no magnets 1 Tractor Beam Projector only usable on bomber-size ships or smaller
You can have the original number of weapons which would be...
1 Turreted Light Turbolaser(top)(Retractable) 2 Proton Torpedo Launcher 2 Quad Laser cannon turrets 2 Light Ion Cannons(Forward Mounted) 4 Anti-personelle Blaster Cannons(Retractable) We call these "Docking Guns" and they're basically a regular blaster on a turret (you can even hook an E-Web or shoulder-mounted rocket launcher up to one of these) 2 Space Mine launchers(top)(total of 12 space mines) no magnets 1 Tractor Beam Projector only usable on bomber-size ships or smaller
if you opt to have 60 tons of cargo space or less. Your concealed cargo compartments can NOT exceed 5% of the new amount. (3 tons for 60 tons)
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Post by cmdrearisnyat on Oct 13, 2010 14:02:19 GMT -6
Ok so if I choose 60 tonnes of Cargo space(with 3 tonnes of that being hidden) I can keep the origonal weapons Compliment? I will agree to that.
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Post by Setnos on Nov 5, 2010 5:22:15 GMT -6
Yes and no... original number of weapons for a total of 63 tons of cargo space. 3 of which is concealed.
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